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Mapchange plz !
BBC2-News
20.02.2010 um 10:22 Uhr - Hero
GS-Wertung,ESL,CB,Membersuche

Gamestar

In der kommenden Ausgabe der Gamestar wurde Battlefield Bad Company 2 getestet.Bei Amazon findet man schon das Wertungsergebnis,dieses lautet : 90 % + einen extra Award für Multiplayerspielspass.

ESL

Bei der ESL plant man so langsam wie die Ligen aussehen sollen,momentan bildet man wieder einen Spielerrat (kennt man noch von BF2) der die Entscheidungen über die Spielmodi und Spieleranzahl mittragen soll.

Clanbase

Bei der Clanbase hat der Ladderrequest für BC2 die 98 Votes erreicht.Wie die einzelnen Ladders hier aussehen werden,wird sich bestimmt erst nach Release zeigen.Aber man kann sich wieder über Matches in der wohl erneut grössten europäischen Ladder und natürlich dem Euro- und Open-Cup freuen.

Membersuche

Erstmal möchte ich die Neuzugänge DiDi und Mezzo herzlich bei DW willkommen heissen.Dann zum anderen suchen wir noch den einen oder anderen guten BC2-Spieler für unser Team.
Bei Interesse wendet euch an Hero oder Monotoni :

Hero : Steam=dwhero,ICQ 139116679
Mono : ICQ 303578886



Beta Update
Neuigkeiten
18.02.2010 um 15:09 Uhr - Hero
Neuer Beta Client

Client R3

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues .
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DW vs POW 680 : 0
DW vs DMS 583 : 0
DW vs TUS 16 : 113
DW vs =IRF= 181 : 0
DW vs g.de 0 : 127







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